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Hoi4 Multiplayer Division Template
hoi4 multiplayer division template














hoi4 multiplayer division template

•Division Template 2021.By ASSPIRE. Posted: (5 days ago) Steam Community :: Guide :: Division Template 2021 Best Online Courses From Courses.Posted: (4 days ago) Armored division hoi4 motorized rocket artillery template most prefer to.If you are not new, or you watch any HOI youtubers you will hear this a lot, the 20 width infantry division is a great defensive and offensive division which can hold lines while a stronger divisions breakthrough – a cost effective division for minors and majors all to use.Hoi4 Japan Template - easy-online-courses.com See more all of the best online courses on Courses. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP.This is THE premier and most comprehensive HoI4 multiplayer guide that will. 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA. Infantry Division (4km/h) 9 x Infantry.

- If you prefer encircling your enemies, slowly cutting down their army wi.You can use 10 infantry battalions (picture above) or 7 infantry battalions and 2 artillery, known as a 7/2. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Answer (1 of 2): In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game.

hoi4 multiplayer division template

Maintenance companies are very useful when the later models are researched and signal is optional, you could swap either out for a logistics company.40 width medium tank division, with motorised – mechanised is optional.These 40 widths are almost always banned in multiplayer and almost anything they face in the correct terrain.Quite expensive but worth making if you can, you may notice I haven’t really included light tanks apart from in the recon support company which is optional on which recon type you choose, this is because light tanks just aren’t that good – unless used for a specific purpose against a specific country early or mid game. You can also use mechanised which adds more soft attack, hard attack, defence, breakthrough, armour, piercing and hardness however it slightly decreases speed and ups fuel and supply usage.Mechanised also costs more to produce and is researched later, I would usually use mechanised if I have the choice though.Support companies are important on armoured divisions as well, engineers and artillery are good and then a recon company – light tank recon gives better stats as does armoured car however if you want to keep high speed you could use anything that isn’t cavalry recon. This will increase the special force cap and then you can convert some of the divisions to the marines and get a lot more of the marines.These divisions are almost always the best at breaking through, the centre of your army, if you can afford them.Beginning with a 20 width 6 medium tank battalion and 4 motorised battalion division:Essentially motorised units are necessary in armoured divisions to keep organisation, so that your divisions don’t burn up and get destroyed easily. Create loads of 2 width divisions and then convert them to unequipped 50 widths. Or if you do not have the resources then you can use a 20 width:A 40 width marine division with an engineer and reconnaissance.A basic 20 width marine division with an engineer company.If you feel like doing something different and have DLC you could use amphibious tanks, like this:20 width division using marines and amphibious tanks.40 width division using marines and ampbibious tanks.The amphibious tanks are more useful for countries with more industry but can be achieved by smaller nations.You can also use an exploit to get more special forces. This is especially useful if you’re playing as the UK/USA and need to land a D-Day, which although being easier in singleplayer if you leave it too long you may need better divisions.The standard 14/4 just made up of marines rather than standard infantry with engineer company can be very effective.

There is cavalry recon, motorised recon, AC (Armoured Car) recon and armoured recon which uses light tanks.To conclude reconnaissance companies are an important part of a template to pick up extra attack buffs and movement.Artillery companies are essentially a way to use artillery but not have it in the battalions section, doing less soft attack than a battalion bot nonetheless still being extremely useful – even if you have artillery battalions it is still often useful to use an artillery support company for the extra edge over the enemy.Not always 100% useful however if you have a shortage of fighters or they’re stretched thin AA is very useful and effective, even adding some piercing to your division meaning they can usually pierce unmodified light tanks.They are most effective against CAS (Close Air Support) and Tactical Bombers, they can shoot down fighters but you would need more of them requiring not just support company but also a battalion or two of AA.They drastically reduce enemy air superiority bonus in combat and help you have to stop worrying about the air – *as much*.The basic researched military police have an effect of +20% suppression, reducing resistance in occupied territories and overall increasing compliance. They increase the chance of your General to counter an enemy attack tactic, and they can also add a small amount of attack and defence. They also improve divisions ability to move and attack on different terrain and against forts.This is why you will notice whenever you see a coast or frontline holding division it will almost always have an engineer company.These companies also can give useful bonuses in combat, but also provide a small speed bonus on some terrains. Can be useful for other nations you just might want to swap some support companies or add mechanised or change the SP Anti-Air for Artillery etc.Support companies can be added onto the side of a division, and do not change the overall combat width but do change several stats, and prove to be useful in combat.These companies can seriously buff your divisions, making them much stronger and able.One of the main things they do is add the ability for your units to entrench more past the basic level of entrenchment giving a far larger bonus in defence. Watch supply when using the larger ones and change motorised for mechanised if you prefer it.Heavy tanks are good for easily crushing infantry, and sometimes attacking enemy armoured divisions – only make if you are focusing on producing tanks or have quite a good economy.20 width heavy tank division, pretty good for minors and majors – don’t attack most 40 widths with this and watch for enemy CAS and Anti-Tank divisions, you can switch the support companies to your preference or situation.40 width strong heavy tank template – high production cost.I recommend the 40 width heavy tank for the Soviet Union, as it is a good counter against Barbarossa or holding till you get back on your feet.

hoi4 multiplayer division template